Services
Virtual Production, Visualisation and Robotics
Take4D Ltd. is a leading provider of Advanced Cinematography and Virtual Production services, based in the UK. The company specializes in providing cutting-edge solutions to the film, television, and advertising industries. Services include:
- Virtual Production
- Pre-Visualisation / Stunt-Visualisation
- Tech-Visualisation
- Real-Time On-Set Rendering
- Motion Control
- Motion Capture
- Post-Production Meta-Data
- Technology Development
Virtual Production
We provide Virtual Production Consultancy and Supervision for ICVFX projects, facility and studio integrations.
With over 3x decades of on-set visualisation experience, we have the knowledge and expertise to bring your ideas to the screen.
LED volumes and planning for shooting of live and CG plates. All platforms: hand-held, steadi-cam, crane, gyro, and motion control rigs.
- Design Consultancy
- Studio Integration
- Virtual Production Supervision
- Unreal Engine Supervision
- Technical Direction
- Real Time Camera Tracking
- Camera Configuration
- Lens Calibration & Meta-Data
- Real Time Rendering
- Epic Fellowship Foundation Certificated
Pre-Visualisation / Stunt-Visualisation
Pre-Visualisation (Pre-Vis) is the process of planning a production prior to shooting or final animation. It is an animated version of a storyboard.
Stunt-Visualisation (Stunt-Vis) is the process of planning stunts and action sequences prior to shooting or final animation.
We provide Pre-Vis & Stunt-Vis for feature films, television show, and commercial / industrial projects.
- Location Scouting
- Character / Performance Animation
- Motion Capture
- Camera Layout / Virtual Cameras
- Lighting
- Editing, Pace & Timing
Tech-Visualisation
Technical-Visualisation (Tech-Vis) is the process of transitioning from Pre-Vis into practical shooting. It is the testing and evaluation phase that derives that data required for production.
- Camera Platform Assessment
- Motion Control Analysis and Data Generation
- Flight Simulators and Motion Base Analysis and Data Generation
- Location Layout
- Logistics
- Stunt
Real-Time On-Set Rendering
Our real time camera tracking system was originally developed on projects such as Harry Potter and Angels And Demons. It enables any camera to be tracked indoors or outside to extremely high accuracy in real time. 3D CGI composited live & FBX export.
- Virtual Sets & Environments
- Eye-Line Matching & Correction
- Ultra Low Latency Real Time Systems
- Character & Creature Interactions
- Camera Tracking
- Object Tracking
- Performance / Motion Capture
- Optional Motion Control Integration
Motion Control
Motion Control fully dynamic rig simulation and solving. Plan shots in advance knowing whether they will run on the real rig in advance. Position, speed, acceleration testing on all rigs.
- Accurately Matched to Real World Rigs
- Universal Motion Control Solver (any rig)
- Real World Calibration & Alignment
- Specialised On-Set Tools for Rapid Adjustments
- High Speed Solving Across Multiple Systems
- Virtual Sets & Environments
- Eye-Line Matching & Correction
- Ultra Low Latency Real Time Systems
Motion Capture
We were one of the first in the world to develop motion capture technologies and pipelines for feature film and games productions. We are here to help you with your project or production.
- Producer
- Production Supervisor
- MoCap Supervsior
- Character & Performance Supervisor
- Remote Capture
- Optical / Inertial / AI
- Data Post Processing
- Virtual Cameras
- Object Tracking
Post-Production Meta-Data
We provide you with real time data captured on-set for use in post production.
- Camera Tracking
- Lens Information
- Time-Code
- Genlock & Synchronisation
- Object Tracking
- SFX Timing & Triggers
Technology Development
We develop bespoke and proprietary technology for Visualisation, Visual Effects and Special Effects. Custom VFX pipeline and data solutions for Motion Control and Camera Tracking. 3D workflow, rapid prototyping, CGI compatible data & interfaces.
- Lighting System Integration
- Video System Integration
- Motion Control Systems Integration
- Camera Meta-Data
- Real Time Systems
- Micro Processor Systems
- Micro Controller Systems
- 3D Visualisation
- Synchronisation
- Triggering