MoCo Pre-Visualisation & Solving
Take4D contains a mechanical simulator for planning and solving Motion Control Rigs and Model Movers shots as well as a full Virtual Studio and Compositing System (including real time lens distortion and chromakey).
- Save Time & Money On-Set
- Ensure camera moves run first time every time on-set with no delays, without the need to have access to the physical rig
- Any rig can be used – a wide range of rigs are supported off the shelf
Take4D VS has the fastest more accurate bi-directional solver available on the market capable of accurately replicating ANY rig chain, including:
- 3D Equalizer
- Synth Eyes
- Nuke X
- Autodesk – Maya / 3DS Max / MotionBuilder
- Mark Roberts – Flair
- General Lift / Sorensen / EncodaCam / Kuper
- SuperTechnoCrane / TechnoCrane / Technodolly
- Kessler – CineDrive
- Micronite – Nero
- Yaskawa – Motoman
- Nettmann – Super-G / Stab-C
Take4D also contains a number of specialist tools to deal with moves that would otherwise be impossible to shoot. Designed in conjunction with the leading motion control manufacturer and services companies in the world including Mark Roberts, Motion Control Cameras, The VFX Company, and General Lift, Take4D has been used on numerous feature films as well as being used extensively for the creation of The Forbidden Journey ride at The Wizzarding World Of Harry Potter – Universal Studios Orlando.
Lengthy calculation, set planning and preparation can be done off-site prior to shooting. Changes can easily be incorporated once on location allowing the director full freedom to either use the pre-visualisation camera move directly, modify it, or generate a new solution on the fly.
It is even possible to convert a move from one rig to a completely different rig within seconds. Scale moves, move them within the set, playback match moved shots and more.
Rigs are DYNAMICALLY simulates inside Take4D VS. This is much more advanced than the Inverse Kinematics typically found in 3D applications. Individual motor or joint limits such as speed and acceleration are taken into consideration. If the shot is outside the physical capabilities of the real rig, Take4D VS creates its own move to match what you have created as closely as possible.