Optimisation for Real Time
3D Assets Formats
It is important to optimise 3D assets for real time rendering. Models and textures need to be light-weight enough to run on the graphics card(s) memory at frame rates faster than the camera that is being used.
- Wavefront Objects & Materials
- Autodesk FBX
An ideal pipeline would have the models created for pre-production & previs optimised for real time use on-set AND use again in post production thereby reducing production costs.
Tracking – Any change on set is retained for post
Take4D will store any changes made to 3D assets position and calibration, and export those changes back out in an FBX file format for post production.Share